Tuesday, March 13, 2007


Continuation...
There is no research that has found video games to be a primary factor in causing violence or that violent video game play could turn otherwise a normal person into a killer.
Playing computer games is also known to be a social act, here are a few figures.· Almost 60 % of frequent gamers play with friends. · 33% of frequent gamers play with siblings · 25% of frequent gamers play with spouses or parents. If a game player is playing a one player game, there is usually someone there with them watching and giving them advice, this may also be known as playing socially. There are however a lot f games available for multi player and whether ‘the players may be fighting to death on screen and growing closer as friends off screen’. Playing computer games is thought to boost people’s self esteem, “by playing a computer game for five minutes each morning, it would help you feel more secure and confident about yourself”.Three games have been created by researchers at McGill University in Quebec, Canada. The aims of these games are to try to get people to focus on positive, rather than negative, feedback'The results show that people who played the games were more positive and less likely to expect rejection’. 'It is thought that low self-esteem often stems from worries about whether people will be liked and accepted by people around them and these feelings may stem from their own negative feelings’. 'The researchers created computer games aimed at breaking these kind of negative thought patterns through repeated positive messages’.
There are is a lot of research to do with computers causing many health problems to children. A BBC correspondent, Christine Stewart suggests that children running the risk of serious injury. Children learning to use computers are being put at risk of permanent injury, is a health warning from experts.It is thought that there are many children who already have health and medical problems due to playing computer games. Some of the problems include; neck ache, back ache, repetitive strain injuries, eyestrain, headache, chest pain, fatigue, mood swings, sleep deprivation.So far, there is no significant research into the risks of repetitive strain injuries among children, who spend hours on computers doing homework or playing games, has been carried out in the UK. Although, doctors are reporting an increase in the number of children who are complaining of computer-related injuries. However it has been recognized as being linked to prolonged computer use and incorrect posture in adults.
Computers weren't always fun. They used to be room sized machines that could do math. Then in the early 1960s, Steve Russell of MIT invented the video game
Spacewar and the field blasted off.
Back in the seventies when I started making games, I could spend all my day drawing a line."Now a line is done in a split second, things really have advanced by orders of magnitude.And ever more complex games like Warcraft and Everquest boast virtual worlds where thousands of people can play together simultaneously. These games come with their own set of cultural rules and are quickly becoming one of the most popular activities among adolescents, according to the
DIGRA website."For people under 30, they [digital games] are almost an indigenous cultural form," says Jim Gee, Professor of Educational Psychology at the University of Wisconsin and a leading researcher on the role video games can play in learning.We are just beginning to understand that digital mediums. It is just considered as a small part of technology.

Leslie ; )

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